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Latest EXE Build: KoLmafia.exe (Built Every Sunday at Midnight)
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KoLmafia-8105.jar
KoLmafia-8104.jar
KoLmafia-8103.jar
KoLmafia-8102.jar
KoLmafia-8101.jar
KoLmafia-8099.jar
KoLmafia-8098.jar
KoLmafia-8097.jar
KoLmafia-8096.jar
KoLmafia-8095.jar
KoLmafia-8094.jar
KoLmafia-8093.jar
KoLmafia-8092.jar
KoLmafia-8090.jar
KoLmafia-8089.jar
KoLmafia-8088.jar
KoLmafia-8087.jar
KoLmafia-8084.jar
KoLmafia-8083.jar
KoLmafia-8082.jar
KoLmafia-8081.jar
KoLmafia-8080.jar
KoLmafia-8078.jar
KoLmafia-8077.jar
KoLmafia-8076.jar
KoLmafia-8075.jar
KoLmafia-8074.jar
KoLmafia-8073.jar
KoLmafia-8072.jar
KoLmafia-8070.jar
KoLmafia-8068.jar
KoLmafia-8066.jar
Last 30 Changes
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r8105 | veracity0 | 2010-02-09 04:29:14 +0000 (Tue, 09 Feb 2010) | 2 lines

Recognize status effects gained (or lost) in combat

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r8104 | veracity0 | 2010-02-09 03:30:37 +0000 (Tue, 09 Feb 2010) | 2 lines

Recognize items produced by the rampaging adding machine

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r8103 | veracity0 | 2010-02-09 00:54:06 +0000 (Tue, 09 Feb 2010) | 3 lines

In addition to logging changes in monster health, adjust health tally.
Account for round numbering when won initiative.

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r8102 | veracity0 | 2010-02-08 22:53:23 +0000 (Mon, 08 Feb 2010) | 16 lines

First pass at revamping normal combat parsing. We now clean the response text
from fight.php and examine each section of HTML in turn.
We log damage from weapons, combat items, spells.
We log familiar actions.
We log items and meat gained.
We log HP and MP gained and lost mid-combat.
We log stat gains.

I have undoubtedly broken some things. In particular, I know that I don't
currently recognize dolphin steals. I have also not tested Can Has Cyborger.

Log actions for the Fuzzy Dice

Sanity check: compare KoLmafia's idea of the combat round with KoL's idea, as
revealed in the "onturn" variable.

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r8101 | veracity0 | 2010-02-08 15:32:35 +0000 (Mon, 08 Feb 2010) | 2 lines

Remove no-longer-needed binary library

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r8100 | veracity0 | 2010-02-08 15:18:43 +0000 (Mon, 08 Feb 2010) | 3 lines

Give up on binary inclusion of htmlcleaner_2_1.jar; apparently, not all systems
do it correctly. Incorporate the actual source code in the tree. Sigh.

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r8099 | veracity0 | 2010-02-08 14:36:12 +0000 (Mon, 08 Feb 2010) | 2 lines

Catch exceptions during session initialization and log them

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r8098 | veracity0 | 2010-02-07 22:42:30 +0000 (Sun, 07 Feb 2010) | 2 lines

Experimental: include HtmlCleaner 2.1

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r8097 | veracity0 | 2010-02-07 17:17:52 +0000 (Sun, 07 Feb 2010) | 3 lines

Make argument parsing for the "burn" command more robust: strip off extra
words, verify that remaining argument isNumeric before parsing it as an int.

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r8096 | veracity0 | 2010-02-07 16:25:54 +0000 (Sun, 07 Feb 2010) | 3 lines

As it turns out, Jingle Bells IS a buff - but KoL does not let you shrug it.
Revert to "buff" status - but fix default duration.

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r8095 | veracity0 | 2010-02-07 14:16:28 +0000 (Sun, 07 Feb 2010) | 2 lines

Jungle Bells is not a buff

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r8094 | veracity0 | 2010-02-06 20:27:42 +0000 (Sat, 06 Feb 2010) | 2 lines

Fix typo in Crimbo candied pecan

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r8093 | veracity0 | 2010-02-06 19:58:31 +0000 (Sat, 06 Feb 2010) | 11 lines

Add some tweaks to PVP support, courtesy of RoyalTonberry and SinginSally:
- add a "steal" command to CLI. It is like the "flowers" command insofar as
  it chooses stance, target, and so on, but you can specify just what you want
  to steal: "steal flowers", "steal rank", "steal dignity", "steal meat",
  "steal loot", "steal loot food", and "steal loot booze".
- If you can interact (out of Ronin and not Hardcore), the Flower Hunter Frame
  currently gives you the option to "Nab yourself some dignity". Add four more
  options to that combo box, for stealing meat, food, booze, and whatever.

This is all untested.

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r8092 | veracity0 | 2010-02-06 18:41:15 +0000 (Sat, 06 Feb 2010) | 3 lines

Add three per-user preferences: heroDonationBoris, heroDonationJarlsberg, and
heroDonationSneakyPete have the cumulative donation you've made to each statue

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r8091 | veracity0 | 2010-02-06 18:22:09 +0000 (Sat, 06 Feb 2010) | 4 lines

All requests use GenericRequest.ACTION_PATTERN, as appropriate, rather than
having a duplicate copy of the pattern.
Tally meat donated to the shrines, whether through Meat Manager or Relay Browser

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r8090 | veracity0 | 2010-02-06 17:41:57 +0000 (Sat, 06 Feb 2010) | 5 lines

When about to jump through the gash, don't list "Summon BRICKOs" as unpermed.
When you do jump through the gash, immediately set inebriety to 0. It gets set
to that as soon as we visit the CharSheet after ascending, but it's slightly
disconcerting to see that your Astral Spirit is, somehow, 19/15 drunk.

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r8089 | veracity0 | 2010-02-05 21:14:30 +0000 (Fri, 05 Feb 2010) | 4 lines

Add power for brass dorsal fin. Add BRICKO monsters.
Update mallprices.
Bump version to 13.9

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r8088 | jasonharper | 2010-02-05 20:24:12 +0000 (Fri, 05 Feb 2010) | 2 lines

Added some missing effects & effect sources.

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r8087 | veracity0 | 2010-02-05 17:48:16 +0000 (Fri, 05 Feb 2010) | 2 lines

Add BRICKO egg and BRICKO chick

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r8086 | veracity0 | 2010-02-05 17:22:47 +0000 (Fri, 05 Feb 2010) | 2 lines

When mana burning chooses a libram skill, obey breakfast setting

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r8085 | jasonharper | 2010-02-05 17:19:48 +0000 (Fri, 05 Feb 2010) | 6 lines

Added new nonfilling.txt data file, to handle the increasing number of usable
items that have a level requirement, but aren't a food, drink, or spleen item
and therefore aren't covered by any existing data file that could record this
info.  It can also contain usage notes for non-filling items, but that
capability isn't yet being used.

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r8084 | jasonharper | 2010-02-05 16:11:55 +0000 (Fri, 05 Feb 2010) | 9 lines

Added the flasks & vials as alternate sources of the Gnomochloric acid potion
effects - they're unlikely to ever be as cost-effective as the jugs, but may
be a good deal if you only need a few turns of the effect.

Added the various evil sauceor potions as additional sources of their
effects.  To keep them from cluttering up the display, the Maximizer will no
longer show "acquire &" actions for non-tradeable items - you must have them,
or the ingredients to make them, already.

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r8083 | veracity0 | 2010-02-05 14:27:00 +0000 (Fri, 05 Feb 2010) | 4 lines

Add BRICKO gargantuchicken.
"fold" comman verifies that you have the skills to make a shirt or chefstaff
"fold" command does not loop making an item with a capital letter in name

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r8082 | veracity0 | 2010-02-05 00:54:12 +0000 (Fri, 05 Feb 2010) | 3 lines

No NumberFormatExceptions when prompting for integers via dialogs.
Remove unused setting.

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r8081 | jasonharper | 2010-02-04 22:05:00 +0000 (Thu, 04 Feb 2010) | 3 lines

Let's find out how much better the external script editor feature works if I
actually add the code to the project!

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r8080 | veracity0 | 2010-02-04 21:51:26 +0000 (Thu, 04 Feb 2010) | 5 lines

For all foldgroups, items are now listed in the order they squish into.
Improve "fold" command: when asked to fold into such-and-such an item, start
with the item in inventory which will take the fewest transformations.
Only consider transforming items in inventory.

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r8079 | jasonharper | 2010-02-04 21:42:59 +0000 (Thu, 04 Feb 2010) | 12 lines

Added support for an external script editor, specified in Preferences
(currently at the bottom of the General section).  It can be invoked by the
CLI "edit" command, or by selecting an item from the Scripts menu with the
shift key held down.

Note that, on the Mac at least, the shift key has to be down when the menu is
first pulled down - pressing it while the menu is already open doesn't work,
and I see no way to fix that.

This has only been tested with TextWrangler, in which case the editor command
is simply 'edit' (assuming that you let it install its command-line tools).

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r8078 | veracity0 | 2010-02-04 16:18:58 +0000 (Thu, 04 Feb 2010) | 2 lines

Add extra-heavy BRICKO brick

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r8077 | veracity0 | 2010-02-04 15:21:06 +0000 (Thu, 04 Feb 2010) | 23 lines

Change a bunch of default settings so that KoLmafia will do fewer things
"out of the box" to surprise new users. In particular, purchasing and
item usage:

autoSatisfyWithCloset = false (leave items in the closet)
autoSatisfyWithMall = false (do not buy things)
autoSatisfyWithNPCs = false (do not buy things)
relayMaintainsHealth = false (let user decide when to heal)
removeMalignantEffects = false (let user decide)
switchEquipmentForBuffs = false (let user decide)
autoManaRestore = false (in-combat MP restoration uses items)
autoRepairBoxServants = false (let user decide)
mpAutoRecovery = -0.5 (off, rather than recover at 0)

Turn off a couple default settings that don't consume player resources,
but which can be confusing:

relayHidesJunkMallItems = false (show everything in mall)
relayTrimsZapList = false (show everything)

I also turned on relayAddsRoundNumber, which annotates combat rounds in
the Relay Browser. That's harmless and interesting, even to the novice.

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r8076 | veracity0 | 2010-02-04 14:09:08 +0000 (Thu, 04 Feb 2010) | 4 lines

Add BRICKO airship and cathedral
When start, check current version AND revision in deciding whether to clear out
data overrides

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